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Richard Andersen - About Me Page.

I have always been standing on the fence between technical and graphical creation. This education has allowed me to get my hands on both aspects. Learning how to make and design better features and ideas is what I strive for during my time as a Technical Artist, and as a Technical Artist I will help solve challenging problems and take on different roles in jobs such as developing tools, visualization, 2D/3D optimization, automate 3D functions and more. Game development could also be of interest, as I have a good amount of experience in that.

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I have the most experience in Unity, Unreal Engine and Blender, and some programs such as Maya, 3D Studio Max and Photoshop are programs I haven't used a lot.

My name is Richard and I enjoy development in Blender, Unreal and Unity.

Industrial Technical Artist - Education

2022-2024

Description on Yrgo's Website

Yrgo

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